Categories
Research
Prompt Starters
- Can you generate a Cellular Automaton with a specific rule set, like Rule 30, and describe its behavior?
- How do the patterns and behaviors differ between Cellular Automata with simple rules like Rule 110 and more complex ones?
- Could you generate a pattern in Conway's Game of Life that demonstrates a specific behavior, like a glider or a spaceship?
- Will it be a one-dimensional or two-dimensional automaton?
- How many different states can each cell have? For example, binary (2 states, usually 0 and 1), ternary (3 states), etc.
- Define the neighbors that affect a cell's state. For 1D CA, this is usually the cell itself and its immediate neighbors. For 2D, you might use the Moore (all 8 surrounding cells) or von Neumann (only the 4 orthogonally adjacent cells) neighborhoods.
- Define how the state of a cell changes based on its current state and the states of its neighbors. This can be a simple set of conditions or something more complex.
- Create a custom rule for a cellular automata process